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Effort as a Measure — Background & Scoping


Lumosity has a strong performance metric (LPI) but no good measure of effort — of how much training someone has actually put in. Our efficacy story is fundamentally about doing enough training, so a simple, cumulative measure of effort gives us three things: a way to create a sense of accomplishment and progress, a shared language for "how much is enough," and a milestone to work toward that's separate from squeezing out more LPI. That's the feature — an effort measure, running in parallel to LPI, that a user can watch grow and aim at a goal.

Goals — what we're trying to achieve

Who v1 is for

Primary audience: new subscribers. They have full product access, their engagement pattern isn't set yet, and a goal plus a bit of narrative genuinely shapes how they experience the product early. This is where getting the milestones and the "journey" right actually matters.

v1 scope — the thing to design and prototype

Keep it atomic:

Explicitly out of scope for v1

The biggest open question: what's the unit?

This is the central thing we want prototyping to help resolve. Three candidates, each with real tradeoffs:

Guiding principle: start concrete. We can always convert a concrete unit (minutes or game plays) into an abstract currency later; we can't easily walk back from abstract to concrete. Science may run an analysis on whether minutes or game plays better predicts improvement, which will inform the choice — but design should prototype all three so we can feel how each one reads and behaves.

Calibration to explore alongside the unit:

Principles / guardrails

How we'll know it's working

The success signal is moving more subscribers to the efficacy-linked thresholds we already believe matter, earlier in their journey — e.g., the training amount tied to efficacy (~900 minutes / game-play equivalent), 30 workouts, 50th-percentile LPI. Illustrative target: if ~50% of subscribers reach the training threshold today, can this push it toward ~65%? Secondary signals: milestone completion rates, engagement, and a sense of attachment to the product and the journey.

The prompt for design exploration

What would help most right now:

  1. Prototype the counter + milestones across all three units (minutes / game plays / lightbulbs) so we can compare how each feels and reads side by side.
  2. Design the moment a new subscriber first meets the measure — the "here's your goal, here's the journey" framing — without tipping into a full program.
  3. Show the earning moment (finish a game → the measure goes up) and the milestone delight beats.
  4. Explore how the effort measure coexists with LPI in the core product.
  5. Play with calibration, milestone spacing, and the goal number.

Open provocations to hold while exploring: How much should this feel like a "program" versus just a number that grows? What makes the number feel credible rather than made-up? What's the single milestone that would make someone feel they've genuinely accomplished something?

Grounding facts (reference)